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- Realms Mud V(1.00)
- Developed by Andy Baillie (C) 1996
-
- Intro
- Northgate is a MUD running on the Realms Engine for Amiga Computers.
- This is a realtime game in which you may interact with other players
- and the NPCs which permamently reside here. Its all about having fun.
-
- Basics
- The game is based on command line entry and commands may be entered
- as you see fit. Type Help for an overview and help <topic> for more
- detailed information. Commands may be abbreviated, but if the
- abbreviation is too short then it will say that the command is not
- unique, simply expand the abbreviation.
-
- Those other Players -
- As thisis a multi user game, you may chat with other players by using
- the following :
- "say <message>", ' <message>, " <message> : the message will be sent to
- all the players in the same room.
- "yell <message>" : the message will be sent to all the players in the same
- room and adjoining rooms.
- "tell <player> <message>", "send <player> <message>" : the message will be
- sent to only the specific player identified.
- "broadcast <message>" : the message will be sent to all players online in
- the Realms. A five broadcast per day quota is imposed on each
- character.
-
- Movement
- To move from one room to another, use the "go" command.
- "go <direction>" : direction is any valid exit to the current room, which
- may be visible, hidden, or invisible. Examples are "go north", "go up",
- "go door".
- Instead of typing "go <direction>" all the time, certain directions may be
- given as the command itself. These command directions include "north",
- "south", "east", "west", "northwest", "northeast", "southwest", "southeast",
- "up", and "down". The first one or two letters of each of these command
- directions may be used as a special abbreviation. For example, use "n"
- instead of "north" (or instead of "go north") and "ne" instead of "northeast".
-
- Items in the Game
- Each character is able to carry a limited amount of objects. These objects
- include weapons, armor, scrolls, potions, gold, torches, keys, and other
- items. Each item (except gold) has a specific weight value. A character may
- not carry more than he/she can handle, which depends on his/her class and
- level.
- "inventory" : lists all items currently in a character's possession, but
- not worn, held, or wielded.
- "equipment" : lists all items currently worn, held, or wielded.
- "get <item> [#] [from] [<item2>] [#]" : attempts to get an item on the
- loor in the room and place it in the character's inventory. If <item2> is
- given, (i.e., a bag) then it will attempt to get <item> from <item2> and place
- it in the character's inventory.
- IMPORTANT: Refer to objects with only one name. For example, if you
- wish to get some cloth armor, type "get armor" or "get cloth". Do not
- type "get cloth armor" because the game will think the armor is a
- container.
- "drop <item>" : removes the <item> from the character's inventory and
- places it on the floor in the current room.
- Armor: an object which you wear on a specific part of a character's body
- which contributes towards your Armor Class (AC) value. "wear <item>" will
- attempt to wear a specific item and will succeed if it is an armor item, no
- other item is worn in its spot, and it is not broken. "wear all" is a
- shortcut which attempts to wear all the items in your inventory (in the
- order that they appear).
-
- *** HINTS FOR THE NEW PLAYER
- For the new player it is recommended that you create and operate
- your character using the following suggestions:
-
- 1. When creating your first character, choose the lawful option. The Realms
- can be a violent place for the chaotic character, so it is recommended that
- you postpone being chaotic until you have learned your way around, and have
- learned some of the basic commands.
-
- 2. Be sure to use the SET command to define the characteristics of your new
- character. Your current settings can be seen by typing 'set' at the command
- prompt. To see which characteristics can be set, you should type 'help set'.
- In general, it is a good idea to 'set prompt' so that you have real-time
- information about your character. Also, you should 'set long' so that you
- get all the information on each room you enter.
-
- 3. When you encounter a new monster be sure to 'look' before interacting
- with it (this is, of course, unless it is already attacking you!)
-
- NorthGate Realm V(1.00)
- Scenario developed by Andy Baillie (Magus)
-
- This is just being started and the basic map of Northgate itself has been
- laid out. As more is produced this status will be uprated.
-
- *** Welcome file still under Development ***